Hello, Neighbor ! Resurgence

Unreal Engine 5.5, C++, Wwise

A Hello Neighbor fangame developped on UE5 that aims to emphasize the stealth aspect of the game. This project allowed me to experiment a lot with complex AIs on Unreal, notably with behavior trees, state trees and more recently GOAP, which lead me to start developping a UE5 plugin that includes my implementation of a GOAP as well as other tool to implement complexe learning AIs.

Discretly stare at this...

Galimono

Rust, SDL, OpenGL

Galimono is a rendering engine i'm developping in rust, with OpenGL and SDL. It's my first big rust project and was originally focused on 2D rendering, and would have give access to many rendering tools like multi pass rendering, deferred 2D lighting, shadows, parallax effects and more, but i ended up also wanting it to be flexible enough to allow me to use it for 3D later. It is still in really early developpement though and therefore it is not usable yet.

Look...

PAS

C#, SFML.NET, Aseprite

PAS is a school project, an excercise we were given when learning C#. Of course we went way beyond the expectations, and in this project i've made all the assets, as well as a tiny "game engine" with SFML and other stuff the game runs on. It was one of my first time playing around with C# outside of Unity.

Observe...

GEM

C23

GEM, or Game ECS Modules, is an entity component system implementation develpped in C23. It is meant to be as user friendly and memory safe as possible, while offering a great flexibility. GEM is greatly inspired by bevy's ECS, and has a similar syntax in a lot of places. It is still in early developpement too and therefore not functionnal yet.

Set your gaze on it...

SPOT ! (Early prototype)

Unreal Engine 5.5

A psychological and survival stealth horror game about escaping a forced labor camp. This project was more about experimenting with gamedesign, leveldesign and weird gameplay mechanics to make the player feel uncomfortable, as well a sound design being an important part of the gameplay (since the player might end up completly blind sometimes...)

Nothing to see here...

Dollipop Chainsaw (Minijam 170 : Clean)

Unity, C#, Aseprite

This is the result of my first gamejam ever, to which i've participated with some of my classmates. It is a sort of survival game but the twist here is that to attack you have to follow a procedurally generated pattern with your mouse. Here i had remade the original player controller as well as the zombies, but most of my work on this game was making most of the sprites and visual effects.

Watch...

Trickster (Enjam 2024)

Unity, C#, FMOD

Trickster is our submission to the 2024's iteration of the Enjam, a gamejam organized by my school's student office. Here i've made the base architecture of the game and the whole sound design using FMOD (which i used for the first time one a project here by the way).

Look into it...

OTHER STUFF

Halchimer Graph Kit

DOE Soundtrack (scrapped game project)